F.R.O.O.B.

Faction Representatives Of Omni Business

Structure

We are a themed organization consisting of eleven branches working together to preform a variety of tasks that maintain and expand the org's integrity and influence. This is accomplished through a simple idea of helping each other in order for everyone as a whole to be better. In addition we use distinct uniforms denoting the branch you are assigned to.
 
In a nutshell the structure can be divided into 2 parts: 1. For players who just want to join a helpful, friendly org thats fun and without to many formalities. Thats the branch of Mining. 2. For players who wish to see the org expand and are willing to contribute to its expansion at a more dedicated level. Those are the other branches.

froob-armed forces

This branch is for the froob elite. They are our organization's PvPer and Twinkers. The only way to join one of the elite the only requirement is wearing the uniform ;) Besides the tasks below they try to help each other obtain the Merit Board and Enhanced Pads of Dedication. They only answer to the Director.

Uniform: Omni-Armed Forces armor or Omni-Med battle armor
Task(s):
1. Assist Branchs where force of arms is required or requested.
2. Engage clans or hostile neutrals in tower raids and or city raids.
3. Work on acquiring new mining sites up to ql250, ql220, ql190, ql160, ql130.

Froob-Internal operations

This is the Internal Security branch of the org. They help deal with player problems external or internal. Where subtlety is required they are there. They also help show new player applicants the ropes such as where basic items can be found, how to go about obtaining missions, etc.   

Uniform: Standard InternOp appareal, Special Issue InternOp appareal
Task(s):
1. Seeks out and deals with those suspected of stealing, scamming, and others of that nature, within the organization.
2. Work with Pol to enforce Code of Conduct.

froob-Reformation

This is the face of the organization. This branch is for roleplaying inclined members. They are in charge of promoting the organization in various ways as outlined by their tasks below. They are also in charge of re-instating Omni-Trade as the center of trade and transaction and repopulating Omni-Entertainment as the hotspot for hanging out and partying.

Uniform: Gray suit or Special Issue Gray suit
Task(s):
1. In charge of maintaining/updating the org webpage. (Soon)
2. In charge of planning and executing events and contests.
3. Advertize for the organization.

froob-communications

This is a branch specific to those who are one with the grid. Without them communication would cease. They are also counter-intelligence against the clans. As such this branch is also PvP/twink oriented. They coordinate with AF in various raids.

Uniform: Grid Armor
Task(s):
1. In charge of maintaining/updating the org bot.

froob-administration

This branch's task is to help out the other branches in their tasks. They are the assistants of the Director or Assistant Directors if you will, only answerable to the Director. 

Uniform: Standard Executive suit or Omni Special Issue Executive suit .
Task(s):
1. Help oversee a department's status quo, diligently recording items transferred/produced/used. The middleman between branches.
2. In charge of enacting and running Pilot Program(s): Item Banking.

froob-police

This branch is 2nd most well know branch. They deal with player to player conflicts both internal and external and make sure that the theme of the org is not violated. They also help the organization's image by showing face by providing "security detail" for froob sponsored events. 

Uniform: various Omni-Pol armor and tank armor
Task(s):
1. Enforces organization Code of conduct.
2. Police the ranks and defend our facilities namely our mining sites.

Sponsors

froob-medical

This is one of the org's 3 main trade-skill branches. The majority of craftable items are split between the branches: Pharmacuticals is Froob-Med's jurisdiction.

Uniform: Med suits, and/or med cloaks.
Task(s):
1. Maintain status quo of kits/stims.
2. Production of Blood plazma.

froob-engineering

This is one of the org's 3 main trade-skill branches. The majority of craftable items are split between the branches: Armor, weapons, gadgets, and tower creation is Froob-Engineering's jurisdiction. 

Uniform: Black appareal or Special Issue Black suit and optionally replacing the sleeves with Construction sleeves
Task(s):
1. Maintain status quo of weapons/armor/gadgets.
2. Production of Jewelry.

froob-research and developement

This is one of the org's 3 main trade-skill branches. The majority of craftable items are split between the branches: Implants and Nanocrystal creation is Froob-R&D's jurisdiction.

Uniform: Black suit or Special Issue Black suit and optionally replacing the sleeves with Contruction sleeves.
Task(s):
1. Maintain status quo of nanos/implants/gadgets.

Froob-transportation

This is the credit making branch of the organization. Traders take the Blood Plazma from Med and jewels form Engineering and sell it in Trader shops for org credits.

Uniform: Black Omni-Tek Commander Cloak, Leader wears Red Omni-Tek Commander Cloak
Task(s):
1. Set Wrangle buff price at an affordable rate.
2. Sell excess equipment from Item Banking.

FROOB-Mining

This branch is for people who just want a helpful, fun org to be a part of, nothing fancy no restrictions or status quo. This is the resource gathering branch of the organization. As members lvl they undoubtable come across loot that they dont need but are useful to our trade-skill branches. They just look on the list of items need from org bot and if any of those items are found in their loot they separate/store it till they are able give it to an Item Banker.

Uniform: fr00b shirt with anything.
Task(s)
1. Acquire/farm resources aka tradeskill items.
2. Sorts out items that are of use to TSers: monster parts, junk metal, bronto hide, undamaged piece of rollerrat flesh, jewelry.